Version:1.0
Applicable platform:Unity
| Part | Function description |
|---|---|
| Flow | The process controller defines the entity lifecycle and the execution order of the stages. |
| Entity | Entity object, the smallest basic unit in the game, carries the characters, props, etc. in the game, and can mount multiple Behaviours. |
| Behaviour | Behavior scripts implement specific functions (such as movement and attack) and support custom logic injection. |
| Part | Function description |
|---|---|
| Comp | Monobehaviour component data package is the data interface of game objects and behaviors. |
| Data | Basic data package, storing basic data. |