UNITY 插件 - LAZYPAN 独立游戏懒人框架

Version:1.0

Applicable platform:Unity


1. Overview

1.1 Plug-in introduction

1.2 Applicable scenarios


2. Core concepts

2.1 Three core components

Part Function description
Flow The process controller defines the entity lifecycle and the execution order of the stages.
Entity Entity object, the smallest basic unit in the game, carries the characters, props, etc. in the game, and can mount multiple Behaviours.
Behaviour Behavior scripts implement specific functions (such as movement and attack) and support custom logic injection.

2.2 Key components mounted by default

Part Function description
Comp Monobehaviour component data package is the data interface of game objects and behaviors.
Data Basic data package, storing basic data.

3. Detailed function explanation

3.1 Visual interface